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  1. #1
    Join Date
    Jun 2008
    South West, UK

    Hosting Game Servers Vs CPU Load


    Just a quick question, lets say i wanted to host a few counter-strike servers on a dedicated server, lets give an example spec:

    Intel 2.4Ghz Quad Core
    6GB DDR2 Ram
    1Gbps network card
    Windows 2003 R2 64bit

    Right, now heres my question, say i hosted 1x 12 man server 500fps and this was the only server on this dedicated server the cpu would hit roughly around 9% on all four cores no higher!

    Now lets say i hosted 13 servers at 12man each all at 500 FPS, 100 Tickrate, BUT only 3 of those servers were full at any given time! so the cpu would never go over 30%, would the performance be the same for both these different setups?

    because i could have 20 12man servers running with no one on them and the cpu % would be 15% at idle! but when players start connecting the CPU starts to raise, now what i'm trying to say here is hosting counter-strike source servers does it matter what % the cpu is at as long as its not over 70% on all four cores?

    When do you start effecting the performance of gaming servers? i.e at 60% load the tickrates start to drop slightly or at 40% the server fps starts to get affected?

    or does it not affect the performance at all and the game servers are fine what ever the CPU load is as long as its not over 70%?

  2. #2
    Your best bet is to do your own testing as everyones results are going to be different.

  3. #3
    Join Date
    Sep 2009
    Geffen (NL)
    70 % does not matter, but 80 or higher is not good.

  4. #4
    CSS CPU load is actually very minimal compared to games like Gmod...Ive had a gmod server use up to 20% of 2xQuad Core Xeons.

  5. #5
    Join Date
    Jul 2003
    Much also depends on if your using the servers for your own personal use or reselling them. Own use you can experiment. If your reselling them I wouldn't recommend going over 60% resources to account for mods/stats etc which can spike the processor.

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