
09-26-2008, 01:24 PM
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Newbie
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Join Date: Feb 2008
Posts: 26
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Counterstrike 1.6 - how many on a server
I have a stupid question...
How many Counter-strike 1.6 servers would i be able
to run on the following server:
> 2048 Mb memm
> 4096 Mb swap
> 128000Mb HDD
> 400 Gb traffic
> 1 IP address
> Incl. HyperVm Controlpanel
> CentOS 5.2
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09-26-2008, 01:42 PM
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Junior Guru
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Join Date: May 2008
Location: Austin
Posts: 176
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IMO, not too many. It really depends on the amount of player slots.
For example, you can run 1 -- 32 man server or you can run 2 -- 16 man servers.
I hope that makes sense.
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09-26-2008, 01:48 PM
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Junior Guru
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Join Date: Sep 2008
Posts: 191
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What are you basing your answer on when he didn't even include CPU information?
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09-26-2008, 02:04 PM
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Junior Guru
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Join Date: May 2008
Location: Austin
Posts: 176
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Quote:
Originally Posted by Btcc22
What are you basing your answer on when he didn't even include CPU information?
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> 2048 Mb memm
> 400 Gb traffic
> 1 IP address
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09-26-2008, 02:13 PM
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Premium Member
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Join Date: Oct 2005
Location: California
Posts: 246
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I would say one. Your traffic is not enough to even support that many people. Also, your specs are weak.
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09-26-2008, 03:10 PM
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Newbie
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Join Date: Feb 2008
Posts: 26
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Processor Name Intel(R) Xeon(R) CPU 3065 @ 2.33GHz
1 dedicated Core
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09-26-2008, 03:42 PM
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Junior Guru
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Join Date: Sep 2008
Posts: 191
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I'd advise that you run a server and a bandwidth monitor and do the sums yourself if you're only going for CS 1.6.
I'm going to have to disagree with the above posters. 400gb should allow you to sell plenty slots, keeping in mind that most slots will be empty for the majority of the time.
Also keep in mind that the tick rate will greatly affect the amount of bandwidth and CPU power required for each player slot (and you don't have a very strong CPU).
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09-26-2008, 03:45 PM
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Junior Guru Wannabe
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Join Date: Aug 2006
Posts: 70
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I wouldn't recommend selling game servers off of a VPS. You're better off saving up for your own dedicated server
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09-27-2008, 02:57 AM
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Web Hosting Master
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Join Date: Oct 2004
Posts: 713
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Game servers rely on time keeping ability to run properly. A VPS will not be able to provide that and will therefor perform very poorly.
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09-28-2008, 06:51 AM
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Disabled
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Join Date: May 2008
Location: Canada
Posts: 1,333
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Quote:
Originally Posted by JonBiloh
Game servers rely on time keeping ability to run properly. A VPS will not be able to provide that and will therefor perform very poorly.
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Jon sure hit it on the spot.
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09-29-2008, 04:58 PM
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Newbie
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Join Date: Sep 2005
Posts: 24
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VPS doesn't guarantee syscall latency. Good luck with cache line bounces inside of the VPS 
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09-29-2008, 07:45 PM
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Newbie
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Join Date: Sep 2008
Posts: 10
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Ya, you are probably going to need a bit more then that.
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10-01-2008, 02:34 PM
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Newbie
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Join Date: Aug 2008
Posts: 12
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Quote:
Originally Posted by CrownS
I have a stupid question...
How many Counter-strike 1.6 servers would i be able
to run on the following server:
> 2048 Mb memm
> 4096 Mb swap
> 128000Mb HDD
> 400 Gb traffic
> 1 IP address
> Incl. HyperVm Controlpanel
> CentOS 5.2
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Also depends on ticrate/use of fps boosters etc. Its really, really hard to estimate. I would say probably 100 slots split up.
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04-04-2009, 06:19 PM
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Temporarily Suspended
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Join Date: Apr 2009
Posts: 21
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Overall system usage increases exponentially based on the actual number of users playing. You could have 10 servers totaling over 100 slots if they are always empty or close to empty.
But as soon as one of them gets 10-12 people on it, they will all lag to hell.
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04-04-2009, 06:56 PM
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Junior Guru
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Join Date: Mar 2009
Posts: 202
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Yeah i highly advise you not to run game servers on a VPS, especially that one with such low bandwidth. I'd suggest buying a good dedicated server if you wanted to start your own GSP, a server from a reliable company like limestone for dallas, or singlehop & gigenet for chicago.
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