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Counterstrike 1.6 - how many on a server

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  #1  
Old 09-26-2008, 01:24 PM
CrownS CrownS is offline
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Question

Counterstrike 1.6 - how many on a server


I have a stupid question...

How many Counter-strike 1.6 servers would i be able
to run on the following server:

> 2048 Mb memm
> 4096 Mb swap
> 128000Mb HDD
> 400 Gb traffic
> 1 IP address
> Incl. HyperVm Controlpanel
> CentOS 5.2

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  #2  
Old 09-26-2008, 01:42 PM
kazila kazila is offline
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IMO, not too many. It really depends on the amount of player slots.

For example, you can run 1 -- 32 man server or you can run 2 -- 16 man servers.

I hope that makes sense.

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  #3  
Old 09-26-2008, 01:48 PM
Btcc22 Btcc22 is offline
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What are you basing your answer on when he didn't even include CPU information?

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  #4  
Old 09-26-2008, 02:04 PM
kazila kazila is offline
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Quote:
Originally Posted by Btcc22 View Post
What are you basing your answer on when he didn't even include CPU information?
> 2048 Mb memm
> 400 Gb traffic
> 1 IP address

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  #5  
Old 09-26-2008, 02:13 PM
wirefusemedia wirefusemedia is offline
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I would say one. Your traffic is not enough to even support that many people. Also, your specs are weak.

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  #6  
Old 09-26-2008, 03:10 PM
CrownS CrownS is offline
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Processor Name Intel(R) Xeon(R) CPU 3065 @ 2.33GHz

1 dedicated Core

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  #7  
Old 09-26-2008, 03:42 PM
Btcc22 Btcc22 is offline
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I'd advise that you run a server and a bandwidth monitor and do the sums yourself if you're only going for CS 1.6.

I'm going to have to disagree with the above posters. 400gb should allow you to sell plenty slots, keeping in mind that most slots will be empty for the majority of the time.

Also keep in mind that the tick rate will greatly affect the amount of bandwidth and CPU power required for each player slot (and you don't have a very strong CPU).

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  #8  
Old 09-26-2008, 03:45 PM
HG-Daniel HG-Daniel is offline
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I wouldn't recommend selling game servers off of a VPS. You're better off saving up for your own dedicated server

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  #9  
Old 09-27-2008, 02:57 AM
JonBiloh JonBiloh is offline
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Game servers rely on time keeping ability to run properly. A VPS will not be able to provide that and will therefor perform very poorly.

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  #10  
Old 09-28-2008, 06:51 AM
XFactorServers XFactorServers is offline
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Quote:
Originally Posted by JonBiloh View Post
Game servers rely on time keeping ability to run properly. A VPS will not be able to provide that and will therefor perform very poorly.
Jon sure hit it on the spot.

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  #11  
Old 09-29-2008, 04:58 PM
gstanley gstanley is offline
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VPS doesn't guarantee syscall latency. Good luck with cache line bounces inside of the VPS

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  #12  
Old 09-29-2008, 07:45 PM
Hosteruser Hosteruser is offline
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Ya, you are probably going to need a bit more then that.

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  #13  
Old 10-01-2008, 02:34 PM
adamscybot adamscybot is offline
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Quote:
Originally Posted by CrownS View Post
I have a stupid question...

How many Counter-strike 1.6 servers would i be able
to run on the following server:

> 2048 Mb memm
> 4096 Mb swap
> 128000Mb HDD
> 400 Gb traffic
> 1 IP address
> Incl. HyperVm Controlpanel
> CentOS 5.2
Also depends on ticrate/use of fps boosters etc. Its really, really hard to estimate. I would say probably 100 slots split up.

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  #14  
Old 04-04-2009, 06:19 PM
CorvetteX CorvetteX is offline
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Overall system usage increases exponentially based on the actual number of users playing. You could have 10 servers totaling over 100 slots if they are always empty or close to empty.

But as soon as one of them gets 10-12 people on it, they will all lag to hell.

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  #15  
Old 04-04-2009, 06:56 PM
Stevie21 Stevie21 is offline
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Yeah i highly advise you not to run game servers on a VPS, especially that one with such low bandwidth. I'd suggest buying a good dedicated server if you wanted to start your own GSP, a server from a reliable company like limestone for dallas, or singlehop & gigenet for chicago.

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