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Thread: Game Servers
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09-19-2008, 02:42 AM #1Junior Guru Wannabe
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Game Servers
So you may have noticed im starting a few threads..
my boss told me that he wants to expand our market into hosting
im going to be putting some servers togeter and starting from scratch so to say
we'll be running alot of 2003 VM's for the hosts
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games games oh wonderfull games!
how much bandwith would a typical "Clan" server eat?
we will be moving into dedicated clan servers
and need some startup advice..
all input welcome!!! =-D
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09-19-2008, 03:29 AM #2WHT Addict
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It really depends on the number of slots you are wanting to provide.
For MOST games each client connected uses anywhere from 70kbps-128kbps.
Most team/clan private servers are 10-14 slots, again depending on the game (using Counterstrike: Source or Call Of Duty 4 as examples).
~75kbps-128kbps * 10-14 slots = 0.750mbit to 1.7mbit
These are just rough figures, from past experience its much better to look at the total number of slots you want to put on a server and provide enough bandwidth for the average number of connected slots.
Also, I wouldn't recommend running game servers on VM's, they just dont perform the same and you'll run into cpu load issues.
Many of the game server providers out there use http://www.tcadmin.com to provide automated server control and setup as well as a client login panel to control it.~
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09-19-2008, 03:37 AM #3Junior Guru Wannabe
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TCA admin...
seems VERY cool
thanks much for that link!!!
and as for Vm's
all of our interal testing (on older P4's) show they proform the same
unfortunally our test run simply scripts to test things like websites and VOIP but cant stress games...
we will have to look into this more...
as of now our roadmap will open a free public beta to see how well VM's can holdup
my biggest concern is that with say 10 Vms on a single physical box the ESXI makes a single virtual switch that then bottlenecks at the physical Nic
it make me concerned about latency... mainly for VOiP but also for games..
im personally play the granfather of al MMO's and the combat can be soo high speed that i can tell the differance between a ping of 12 and 25.
(game is ultima online.... about to hit 11 years old )
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09-19-2008, 03:39 AM #4WHT Addict
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Is there a specific reason you want to run 10 VM's on a box all with game servers? You can run multiple instances on the same Host Operating system with no issues.
~
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09-19-2008, 03:45 AM #5Junior Guru Wannabe
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09-19-2008, 03:47 AM #6WHT Addict
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09-19-2008, 03:52 AM #7Junior Guru Wannabe
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Yup!
^_^
now i get to figure out what the top 10 games are...
and if they have game server apps or if I "get" to buy the game so i can host it =-P
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09-19-2008, 03:58 AM #8WHT Addict
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You can host any of the Steam owned games for free, simply by using the hlds system.
http://store.steampowered.com/about/
Links are on the bottom right.
Non-steam games like Call Of Duty 4 have a dedicated server package available, you will need game files from the dvd to use it though.
As for the most popular games Call of Duty 4, Counterstrike: Source, Call of Duty 2, and Counterstrike 1.6 are generally a good place to start.~
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09-19-2008, 04:00 AM #9Junior Guru Wannabe
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yeah i figure i'll hit up IGN and a few other sites.
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09-19-2008, 04:01 AM #10WHT Addict
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http://www.xfire.com/
Gives pretty accurate average usage statistics for most games.~