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  1. #1
    Join Date
    Feb 2006
    Posts
    47

    * Gameserver Optimization?

    I hope some of you folks could give me some pointers here. I have a server that is used for a gaming clan's purposes. Nothing major as far as games go, but what I got I want running at peak efficiency.

    The most important is the Counter-Strike source. I really need the kernel frequency to be tweaked for this. The number one question is can I merely modify the existing config file and recompile that or do I need to start all over? If I could do that is it something like make old or something to that matter?

    I am running a couple other servers as well, but there is never a time where all the servers have anyone in them. I keep everything running. After installing some weird stuffs here and there I got the memory usage to go down. I think. Regarding a scenario of having more than one instance of a game, is there any way to share memory between them?

    My Swap. Is there a way to force idling games to move to it instead of using physical memory?

    The kernel is what I really need to take care of. I'm still somewhat of a n00b and have just switched from centos to debian to top it off. So any tips would make my day. Thanks for reading me.

    Cheers!

  2. #2
    Join Date
    Sep 2006
    Posts
    40
    Quote Originally Posted by SkrUbaLL View Post
    The most important is the Counter-Strike source. I really need the kernel frequency to be tweaked for this. The number one question is can I merely modify the existing config file and recompile that or do I need to start all over? If I could do that is it something like make old or something to that matter?
    Try the steampowered.com forums they contain a guide in the Linux SRCDS for recompling (or sometimes a reconfigure) the kernel. I thought most Linux kernels were running at 500hz+ anyway now, my Fedora Core 6 box was 1000hz from the start.

    Quote Originally Posted by SkrUbaLL View Post
    I am running a couple other servers as well, but there is never a time where all the servers have anyone in them. I keep everything running. After installing some weird stuffs here and there I got the memory usage to go down. I think. Regarding a scenario of having more than one instance of a game, is there any way to share memory between them?

    My Swap. Is there a way to force idling games to move to it instead of using physical memory?
    As far as im aware this cant be done, but a Linux expert may now how to.
    Firestorm Hosting - Game Server Hosting
    http://www.firestormhosting.co.uk

  3. #3
    Join Date
    Feb 2006
    Posts
    47
    Thanks!I'll take a look there and see what I can find. As far as the kernel frequency I see it go as high as 250 but that is it as far as I can tell. Is it possible that there could be some sort of scaling or something? Like it doesn't kick in until it is needed. Kinda like windows and winamp running?

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