Originally Posted by GELucas
There's a lot of players that play MMORPGs just fine with a ping of 150 - 200.
You do realize that Massive Multiplayer Online Role-Playing Games are less dependant on server specifications and latency?
For instance, on a First Person Shooting game, lets take Battlefield 2 for instance...
Every bullet shot, every grenade thrown has to be calculated at it's exact instance it was thrown or shot. Then the server calculates it's debris, the radius of explosion or penetration. This is not a controlled environment by a server.
You take a MMO for instance, like World of Warcraft... You would notice a thing called Hot-Keys, right? Do you know what those are for? Spells and skill of course! Correct, but you also notice they are not instant actions and are actually in a server controlled-environment.
How does this play in effect with latency? On an MMO, you don't calculate real-time combat and trajectories, you simply click and auto-attack and do an occasional skill. It plays a lot in latency, where as Battlefield 2 requires real time calculations and latency can play a big role between life and death. (Don't get me wrong it still plays a part in World of Warcraft, however you are not as susceptible to the problems.)