hosted by liquidweb


Go Back   Web Hosting Talk : Web Hosting Main Forums : Specialty Hosting and Markets : Game Servers : Game server advice
Reply

Forum Jump

Game server advice

Reply Post New Thread In Game Servers Subscription
 
Send news tip View All Posts Thread Tools Search this Thread Display Modes
  #1  
Old 03-24-2007, 07:49 PM
front-hitter front-hitter is offline
New Member
 
Join Date: Mar 2007
Posts: 1

Game server advice


Hello, i want to know if i can get here some advice.

I'm in the process of searching a dedicated gaming server for my clan, and i want to ask some questions.

First of all the server is only for private use, and it will not be used for public tournaments and such, and it will not be used also for databases and/or hosting services.

I would like to have 3 to 4 game console (is this the right term?) at once, with probably and average of 15 to 25 players at once, and once at a time 35 players or so (it will be rare tought, since is for private use).

What requeriments should i be looking for, in terms of bandwith or hardware?

One thing that would be nice, is a location in Europe. I know it's probably more expensive, but it would be preferably, altought if it was in the US i could still the job i think.

I know that some of this questions could be vague, but i'll give more info if it's needed to get more advice.

Thanks for the attention.



Sponsored Links
  #2  
Old 03-24-2007, 09:00 PM
rustelekom rustelekom is offline
Telecommunication operator
 
Join Date: May 2002
Location: Russia, Moscow
Posts: 1,460
you forgot about name you game "Clan" may explain something but you ask techinical specification without clarifing where your gamers located and are your game is "ping", "latency" sensitive or not. It is hard to answer without knowledge what we discuss here...

__________________
Robobill.net Dedicated server since 2002, RIPE NCC member, LIR, AS51168

  #3  
Old 03-24-2007, 09:30 PM
Defcon|Rich Defcon|Rich is offline
Carpe Diem
 
Join Date: Jul 2003
Location: Connecticut
Posts: 3,038
I believe the OP mentioned Europe would be preferable.


All games are latency sensitive. I never met a gamer that enjoys playing with high pings.

Sponsored Links
  #4  
Old 03-25-2007, 09:53 AM
GLucas GLucas is offline
Junior Guru
 
Join Date: Dec 2002
Posts: 222
Quote:
Originally Posted by Defcon|Rich
I believe the OP mentioned Europe would be preferable.


All games are latency sensitive. I never met a gamer that enjoys playing with high pings.
There's a lot of players that play MMORPGs just fine with a ping of 150 - 200.

  #5  
Old 03-25-2007, 02:33 PM
arkin arkin is offline
Web Hosting Guru
 
Join Date: Feb 2003
Location: L.A. C.A.
Posts: 335
I know alot of hosting companies from the UK (within Europe) offer unlimited Gaming bandwidth which may be something for you to consider looking into.

I have a dedicated server with INX-Gaming.co.uk and whilst I do not host any Gaming servers on it, just Apache/DB, they are reliable and the loading times & speeds to the server seem to be very fast.

__________________
WLKNS.co - A collection of my programmer thoughts

  #6  
Old 03-25-2007, 03:20 PM
SBKevinPink SBKevinPink is offline
Newbie
 
Join Date: Mar 2007
Posts: 10
I would always recommend getting a bit stronger server then your needs as you may want to use it for something else in the future also.

2000GB bandwidth should be plenty as gameserver shouldn't use that much bandwidth.

Gameservers needs fast cpu, good amount of ram, 15k RPM hard drives and good latency network. Pretty much every server needs.

  #7  
Old 03-25-2007, 04:01 PM
Mambug Mambug is offline
Web Hosting Guru
 
Join Date: May 2005
Location: California
Posts: 277
Quote:
Originally Posted by GELucas
There's a lot of players that play MMORPGs just fine with a ping of 150 - 200.
You do realize that Massive Multiplayer Online Role-Playing Games are less dependant on server specifications and latency?

For instance, on a First Person Shooting game, lets take Battlefield 2 for instance...

Every bullet shot, every grenade thrown has to be calculated at it's exact instance it was thrown or shot. Then the server calculates it's debris, the radius of explosion or penetration. This is not a controlled environment by a server.

You take a MMO for instance, like World of Warcraft... You would notice a thing called Hot-Keys, right? Do you know what those are for? Spells and skill of course! Correct, but you also notice they are not instant actions and are actually in a server controlled-environment.

How does this play in effect with latency? On an MMO, you don't calculate real-time combat and trajectories, you simply click and auto-attack and do an occasional skill. It plays a lot in latency, where as Battlefield 2 requires real time calculations and latency can play a big role between life and death. (Don't get me wrong it still plays a part in World of Warcraft, however you are not as susceptible to the problems.)

__________________
██ Jordan G.
██ Mambug Studios
██ Hosting, Designing, Scripting
██ We specialize in designing, coding, deploying and maintaining businesses online since 2005.


  #8  
Old 03-27-2007, 09:09 PM
MarioCin MarioCin is offline
Newbie
 
Join Date: Oct 2005
Location: Sacramento, CA
Posts: 5
Quote:
What requeriments should i be looking for, in terms of bandwith or hardware?
I'd definitely recommend at least a dual core and/or dual processor server. Stick with more memory, although if you were trying to keep costs down (or just didn't want to spend a lot to start out) I'd skimp on the hard drives. Most of the games load everything into memory and don't depend heavily on an extremely fast hard drive access.

I've got some dedicated game servers in Europe through 49pence.com. Great guys and they give you tons of bandwidth (3TB). The prices are pretty comparable to what you'd pay in the US.

Reply

Related posts from TheWhir.com
Title Type Date Posted
Square Enix to Create On-Demand Cloud Gaming Platform Web Hosting News 2013-11-06 10:00:55
SOE, UOL BoaCompra, Gamerica Partner to Bring Online Game PlanetSide 2 to Brazil Web Hosting News 2013-10-21 15:38:28
Most Online Gamers Experience Unplanned Server Outages During Play: LeaseWeb Study Web Hosting News 2013-05-01 15:16:03
What Online Game Hosting Customers Want Web Hosting News 2012-11-21 15:31:49
Highwinds Launches New Game-Oriented Content Delivery Network Services Web Hosting News 2012-08-17 12:08:27


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes
Postbit Selector

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump
Login:
Log in with your username and password
Username:
Password:



Forgot Password?
Advertisement:
Web Hosting News:



 

X

Welcome to WebHostingTalk.com

Create your username to jump into the discussion!

WebHostingTalk.com is the largest, most influentual web hosting community on the Internet. Join us by filling in the form below.


(4 digit year)

Already a member?