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Thread: collison

  1. #1
    Join Date
    Nov 2001
    Location
    Canada
    Posts
    1,963

    collison

    UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1
    RX packets:31675754 errors:0 dropped:0 overruns:0 frame:0
    TX packets:24413342 errors:0 dropped:0 overruns:0 carrier:0
    collisions:174383 txqueuelen:100
    RX bytes:2732415668 (2605.8 Mb) TX bytes:840121764 (801.2 Mb)
    Interrupt:12 Base address:0xd400


    Does anyone know what the collisons mean? Why are there so many, this is a rackshack server. Is it suppose to be like that, and if not why?

  2. #2
    Join Date
    Jun 2001
    Location
    Chicago, IL
    Posts
    1,953
    I cant really say if its a lot or not, seemes to be a small percentage. Collisions happen when two things on a network try to transfer at the same time. then they both back off, wait a random amount of time and resend.

  3. #3
    Join Date
    Dec 2000
    Location
    Leesburg, VA
    Posts
    3,205
    Network collisions are usually only problematic on high traffic networks. Only when a lot of traffic is passing through the network, will the retries cause significant delays.

    One thing you can do to reduce the number of collisions is to move to a switched network. Each port on a switch is in its own broadcast domain, so there should be significantly less collisions.

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