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  1. #1

    CS:Source problem

    I know this may not be the place to ask but I'm not getting any responce anywhere else. If I can't post this here please lock this thread. My problem is as follows:

    I run a glass only map server and I am starting to see a problem with the players respawning at the end of the round. The round will end and instead of everyone respawning instantly it can take anywhere from 5-15 secounds for the next round to start. When this is happening I will get a message saying Connection Problem as if the server has stopped sending data. Any ideas? It seems to only happen where there is a good amount of players on the server, say about 8ish.

  2. #2
    Join Date
    Jul 2002
    Posts
    1,443
    What is the uplink of the server?
    Synergy Blue LLC
    SonataWeb.net | SynergyBlue.com
    USA should so something about: http://www.brillig.com/debt_clock/

  3. #3
    Its not the bandwith its a 100Mbit colo link.

  4. #4
    Join Date
    Aug 2003
    Location
    Pittsburgh
    Posts
    3,490
    Are the machine's specs decent? How many other servers are running on the box? Do you have any mods/plugins/addons that would be generating stats at the end of each round and/or writing to disk?

  5. #5
    Join Date
    Jul 2002
    Posts
    1,443
    100 Mbit colo link doesn't mean that you have the ability to push 100 mbit all the time.
    Synergy Blue LLC
    SonataWeb.net | SynergyBlue.com
    USA should so something about: http://www.brillig.com/debt_clock/

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