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Thread: Game Server Experts..
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06-27-2005, 05:08 PM #1Web Hosting Guru
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Game Server Experts..
I'm planning to order a sempron 2600 server from resellerworkz with their current special. Here are the specs:
1.8 GHz Sempron 2600 CPU
512 MB DDR RAM
10 MB uplink (may want to upgrade that?)
Or
Athlon xp 2400+ (I know this is a better CPU)
512 MB DDR RAM
10 MB uplink
How much counter-strike or half-life servers do you think this server can handle? And I'm talking about pub servers, not private. Thanks
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06-27-2005, 05:10 PM #2Carpe Diem
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Considering my notebook is faster I would say one moderate CS maybe two..
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06-27-2005, 05:12 PM #3Web Hosting Guru
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I don't think that's a fair comparison..thanks for the feedback though.
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06-27-2005, 05:30 PM #4Newbie
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ALee I'm not an expert but I don't think you would be pleased with either of those for a game server.
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06-27-2005, 05:44 PM #5Web Hosting Guru
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Well, i'm already sure they can run half-life servers just fine. Half-life mods such as counter-strike don't require much power, I could run the flawlessly with my old p3 computer. The question is just how many servers I CAN run with either one of those servers.
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06-27-2005, 05:46 PM #6Newbie
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ALee It's your choice of course, just saying I would use better equipment.
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06-27-2005, 05:48 PM #7Web Hosting Guru
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Yeah I know, but I'm just on a low budget right now so I have to go with one of those. I can upgrade in the future.
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06-27-2005, 06:00 PM #8Newbie
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ALee, I would strongly recommend waiting for an upgrade mate.
512mb is ok, but your only looking at hosting1-2 x12 man servers, like I said in another post regarding something similar, Steam is actually resource intensive, and it will suck your resources when all slots can be full or at peak rate of them 2 servers being 80% full.
10mb uplink is fine, unless you want to host more than 2-3 servers.
Regards
Danny
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06-27-2005, 06:14 PM #9Web Hosting Guru
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I think I have enough in my budget to upgrade the ram to 1 GB, how many servers could it handle then?
Also, I'm considering getting this server:
• AMD 3000+ Barton
• 80GB IDE Hard Drive
• 1024MB RAM
• Bandwidth: 1000GB
My budget is a little under $90, so I think I can allow that.
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06-27-2005, 06:28 PM #10Newbie
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NOW your talking dude.
Nothing wrong with them specs, excluding bandwidth I would put a nice cap on around 50-70 players slots dependant on how you optimize your server, if its running windows try to save resources by limiting apps that are open.
One recommendation on the dedicated server, is to right click my computer, properties > advanced, performance settings > Advanced and optimise the dedi to run on background services and set the memory usage to system cache.
Knowing all these sort of things can improve the performance of your gameservers, I'd be here all day telling you everything that I know from experience, PM me if you wish to ask any questions.
And good luck
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06-27-2005, 07:03 PM #11Web Hosting Master
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errr what network is this on and are you trying to host a clan server or a business?
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06-27-2005, 07:09 PM #12Web Hosting Guru
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I'm looking to host just a few public servers. Not looking to use them for business. However, I may lease some servers out just to pay for the server rent.
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06-27-2005, 07:56 PM #13Web Hosting Master
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a few public does not go in the same sentence as that server
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06-27-2005, 08:10 PM #14Web Hosting Guru
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what about this server? (as i mentioned before)
• AMD 3000+ Barton
• 80GB IDE Hard Drive
• 1024MB RAM
• Bandwidth: 1000GB
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06-27-2005, 10:03 PM #15Web Hosting Master
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Do a search for 'scheduling latency' to see my previous posts on exactly why the options you have posted are underwhelming for what you intend to do.
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Slim margins, heavy support, fickle customers, and moronic suppliers!
Start your own today!
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06-29-2005, 01:02 AM #16Web Hosting Guru
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Originally posted by hiryuu
Do a search for 'scheduling latency' to see my previous posts on exactly why the options you have posted are underwhelming for what you intend to do.
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06-29-2005, 02:31 AM #17Web Hosting Master
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ALee,
With 1 GB of Ram, you can run 3-4 12-16 pubs.Synergy Blue LLC
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USA should so something about: http://www.brillig.com/debt_clock/
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06-29-2005, 02:57 AM #18Disabled
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Originally posted by VapoRub
ALee,
With 1 GB of Ram, you can run 3-4 12-16 pubs.
I can't believe that someone would even tell someone how many servers or slots you can run on the machine. THERE IS NO MAGICAL NUMBER! All servers have different hardware/software/OS configurations! The only thing you can do is test the darn thing, is that so hard to understand -- people have been asking this same question numerous times and expect that maybe some kind of magical equation popped out of nowhere. Put up public test servers, fill it up, and see how it performs under a certain amount of load.
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06-29-2005, 05:22 AM #19Newbie
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Originally posted by CyanoX
I can't believe that someone would even tell someone how many servers or slots you can run on the machine. THERE IS NO MAGICAL NUMBER! All servers have different hardware/software/OS configurations!
If he gives the specs then it IS possible to come up with a 'magical number' as you call it.
Its not only just about the OS and the system specs, its how you configure the games to run too. MaxRate also plays a big part in how much data each client connected to a server can take each second, thus calculating how much bandwidth would be used etc.
sv_maxping allows a max ping to be set, so anybody pinging over 200 for example cant enter the server.
Posts like this cyanox wont help the dude to understand what it means running gameservers. He's asking an average amount, I never specified a magical number if your referring to my post, I 'suggested' a sufficient amount on the specs he gave me.
Regards
Danny
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06-29-2005, 05:24 AM #20Newbie
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BUT I do agree with you when you say he should just learn by Trial And Error. Totally.
Just set the servers up, fill them up and test them, you will learn the knots yourself by using different configurations etc.
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06-29-2005, 08:42 AM #21Web Hosting Master
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You guys make gameserver hosting out to be this elusive thing ... there are "magic numbers" ... i have no clue why you won't tell them a good estimate
you make it seem as if 1 dual xeon 2.4 is different from the next.
In making up these numbers assume that 1) All servers will be at least 75% full at all times (this way you don't oversell) 2) All servers will use the maximum amount of bandwidth and resources it can
unless you're trying to protect your "trade secrets" - you can easily calculate this as the gameserver engines don't differ from 1 instance to anoterServGrid - www.servgrid.com - Affordable and Reliable SSD Cloud Solutions
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06-29-2005, 09:44 AM #22Disabled
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Originally Posted by StingUKOriginally Posted by The Broadband Man
Originally Posted by The Broadband Man
Originally Posted by StingUK
Originally Posted by StingUKOriginally Posted by StingUKLast edited by CyanoX; 06-29-2005 at 09:51 AM.
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06-29-2005, 09:54 AM #23Web Hosting Master
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That's why I said estimate - this isn't rocket science ...
CPU categories - Dual Xeon, Dual Opteron, Dual AMD MP, P4 HT, P4 non HT, Athlon, barton
RAM - the speed of it is negligible as most companies use 2100 or 2700
HD - SATA or SCSI? IDE?
That's all you need to make a solid estimate ... so I don't know what you're griping aboutServGrid - www.servgrid.com - Affordable and Reliable SSD Cloud Solutions
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06-29-2005, 09:59 AM #24Disabled
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Did you consider operating system and whether he has basic administrating skills? I didn't see an operating system posted here. What if it's the FreeBSD scenario where he didn't tune the HZ settings and stop uneeded services? FreeBSD has trouble running things at real-time without tweaking the kernel first, due to it's popular use of a webserver, which wouldn't require as much real-time as a game server does. I've seen it firsthand, where you configure a game server to run at a certain tickrate, then find out that the actual game server is only running at 50-80% of it, then after, changing the HZ and other values in the kernel and recompiling, it operates at 93-100% of the tickrate. Sure you can configure a game server at the lowest tickrate and cram as many servers as you want to fit on the machine, but is that going to be best?
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06-29-2005, 10:37 AM #25Web Hosting Master
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Re: Game Server Experts..
Originally posted by ALee
I'm planning to order a sempron 2600 server from resellerworkz with their current special. Here are the specs:
1.8 GHz Sempron 2600 CPU
512 MB DDR RAM
10 MB uplink (may want to upgrade that?)
Or
Athlon xp 2400+ (I know this is a better CPU)
512 MB DDR RAM
10 MB uplink
How much counter-strike or half-life servers do you think this server can handle? And I'm talking about pub servers, not private. Thanks
I hope your joking!?
Counter strike is not that resource intensive at all, for a game server.
You could push it with 64 players on that, you may get the occasional lag, so 48 players would OK on that.
1X16 player server will push around 512Kbit (60kb/s) bandwidth.
1X16 player server takes about 100Mb memory.
CPU obviously varies, but it rarely goes above 10% for one 16 player CS server.Andrew Thomas