I was wondering if anyone had suggestions for 3D design software for a beginner? I have no experience with 3D software, but would love to learn. Cost is not an issue. I would like something that is easy to learn, but still offers powerful features.
Originally posted by xyte I have no experience with 3D software, but would love to learn. Cost is not an issue.
Thanks for any input!
if cost is not an issue, get 3DS Max.
its not easy to learn it, but it does come with a very good tutorial CD...
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Its free and pretty easy to get into. Especially given lightwave is about $1500 and 3dmax is not cheap either. Maya is even more I think and all those have very steep learning curves and take years to master.
Even if cost is not an issue you had best at least try a demo or such before you buy, to see what one you prefer.
It also depends what you want to do. Whether its create 3d models, landscapes etc. Since there is other software like Worldbuilder and Vue d esprit that covers those too.
Bryce and Vue both have basic modelling tools and are easy to get results in, but they are not industrial strength products like the others. Plus are more landscape programs.
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Here are you're only options in my eyes
Now, beyond the insanely advanced components (which Maya and 3DSM would have the lead in), the other 2 can do just about the same things. Therefore, it comes down to personal preference, if you really care, download a demo of each and try out a few tutorials.
Personally, I like 3DSM, but I guess that's because I've used it so long.
Maya is simply fantastic, if you can afford the unlimited version (about $9,000). However, there's a great, inexpensive 3D modeler that seems to go unnoticed way too often. For around $400, you will love learning ZBrush, by Pixologic. So far, it seems to be the program of choice for making aliens and galactic scenery, but it's really much more practical than that (for example, 184.108.40.206/gallery/gallery.html?antropus1.jhtml&53#detail ).
3DSMax is OK, but it loses any credibility it once had for only supporting one platform - Windows. No linux or mac here folks, which generally makes it not an option for any serious studio, who want linux-based render farms and stable workstations.
If you're just dabbling, try blender: http://www.blender3d.org - it's a free 3d suite with some very very nice features. It's no Maya, but it's still damn good for the price.
I would personally pick lightwave or maya because of the cross-platform abilities of them (especially maya) and the hollywood-level tools you get.
I am using Ulead cool 3D from many time and I am happy with it. I use it for rotate text or for simple logo. But when I need heavy 3D images like buildings or for some machines i use 3D studio Max. It fine for me. I not yet use Maya. But if I got chance I will see it.
Wow! A lot more choices out there then I thought. I just wanted to thank everyone who posted a reply. It has been very helpful. I am going to try blender3d, and Maya. If I can do what I need with blender for now I could save $9,000 But if it is as powerful as it looks I think it would be worth the money.