Ya ya, this is another thread asking aboot the bandwidth usage of a game server. In most cases, we could just multiply the clientmax-thing x amount-of-players x time in a month to get a working number, but, UT now has new features I need some heads up on.
For the gamers out there, they'll notice that UT has vehicles & a voice chat feature built right in. How much, on average, does each of htese features use, bandwidth wise? Let's say we got a clientmax of 5000, how much higher would it go up with those two features on?
Also, would a clientmax of 5000 be sufficient? When i ran a CS server, we got away with 3500 & had no lag w/ pings around 45. But, this was back in the CS 1.4 days, so things have changed a lot.
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