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Thread: Counterstrike game server
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04-23-2004, 04:12 AM #1Newbie
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Counterstrike game server
I'm looking to start running my own high fps game servers.
Now if I have Dual Xeon's at 3ghz (2gb ram) and 5mbps, will I be able to run 300 people off that amount of bandwidth and system without lag?
Please share experiences with what you need to run multiple gaming servers on a server..
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04-23-2004, 04:25 AM #2Web Hosting Guru
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300 slots lol I think your dreaming a bit high there!!
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04-23-2004, 04:31 AM #3Newbie
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good thing that didn't help me...
I want to find out what i can do with dualxeon's and 5mbps unmetered.
that's over 1.5 terabytes i believe...
comon people!
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04-23-2004, 05:09 AM #4Web Hosting Master
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Depending on the game, 5Mbps is probably more bandwidth than you will use. Also, its quality not quantity with games. You can have 100Mbps, and if its crap its crap.
Depending on the company you use, it might be wiser to buy a smaller amount, and ramp up as you grow.
As for the hardware, the only way to know is run it and see. There are way too many variables to say how many slots you can run.ManagedWay
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04-23-2004, 05:43 AM #5Newbie
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So who should i go with for this large hosting.
I want to rent powerful machine and have unmetered bandwidth of at least 4mbps because I want to run several 32-person(slot) game servers on the same machine.
I've seen good rate on ndctech.com and they are NYC..
Do easty US residents ping well to toronto? Would it be wise to set up servers in toronto? peer1.net has some good pricing I believe.
Any suggestions would be much appreciated.
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04-23-2004, 07:33 AM #6Web Hosting Master
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For 32 players CS games, it only takes about 2 - 3 full games and that would start lagging. One of our 30 players game with ping booster sucks up about 90% CPU constantly.
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04-23-2004, 07:46 AM #7Web Hosting Master
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If you want to put 300 slots on a dual xeon 3.0 ghz. Get more RAM. You'll need 6GB+ to put so many. Also, a 32 player game server will use at least a mbit of bandwidth by itself. 5 Mbps unmetered does not = 1.5 TB because you're capped and you wont be able to burst past 5 mbps. I'd reccomend going with a per GB plan on a 10 mbit or 100 mbit port. Or if you colocate, go with at least 10 mbit unmetered. Also, in the future, try and spread the servers out. As in if you have 4 32 player games, 8 20 man and 8 10 man private servers, dont put the 4 32's on one server. Put it like this, 2 32's, 4 20's and 4 10 man privates. I hope this helped and good luck.
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04-23-2004, 09:09 AM #8Carpe Diem
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There are plenty of companies around that could work with you to get what you need. My advise would be to get two machines for your 300 players and go from there.
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04-23-2004, 09:29 AM #9Newbie
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Thanks guys.. I appreciate the input..
So my best bet is to run two different servers to split the load for 300 ppl?
So does that mean that i'll need 2 Dual Xeon's with about 4gb's of ram each? Both with about 5mbps?
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04-23-2004, 09:31 AM #10Newbie
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Originally posted by Mfjp
For 32 players CS games, it only takes about 2 - 3 full games and that would start lagging. One of our 30 players game with ping booster sucks up about 90% CPU constantly.
What kind of system do you have that game running on?
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04-23-2004, 05:28 PM #11Web Hosting Evangelist
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A 32 player CS server will eat just about any servers shoes for lunch. If you are planing on getting 3+ 32 player servers, even on a dual CPU machine you are dreaming.
And as far as Raintechs comment about RAM........ RAM has about zero to do with CS servers unless of course you dont have any. Get a Gig and you will have more than enough.
I dont personally own a 3 Gig Dual xeon, but I would give a guess that you could run 4 to 6 20 player servers on it. Thats roughly 80-120 player slots.
You also need to keep in mind that running 3 20 player servers is NOT anywhere near the same thing as running 2 32 player servers. The total player number is close (60 Players with the 3 20 player servers and 64 with 2 32 player servers) However the 2 32 player servers will eat CPU like it going out of style.
If it where me I would run 1 32 Player server on a very high end single CPU machine. And only run just that one game.
If they where smaller servers (20 people and less) I would get a nice highend dual machine and mess with the total number count untill it works out for you. I personally run about 80 Player slots on a dual setup. This prolly seems low to alot of folks, but my servers are full alot and I dont enjoy CPU lag.
my 5 cents.
Oh and hi Mfjp
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04-23-2004, 05:42 PM #12Web Hosting Master
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I run about 55 on a P4 2.4 with 512 RAM... a Dual Xeon should be able to handle much more
hm what should I put in my sig?
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04-23-2004, 05:51 PM #13Web Hosting Master
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The 32 Player CS game is running on a Dell poweredge 1750, Dual Xeon 2.4, 1GB ram, 36GB scsi. I'm not even sure if 2 x 32 would run fine on a single machine.
Hi 2 Guns, how is it going?http://Ethr.net jay@ethr.net
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04-23-2004, 05:51 PM #14Retired Moderator
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Originally posted by ChaosHosting
I run about 55 on a P4 2.4 with 512 RAM... a Dual Xeon should be able to handle much more
I am not sure, those who are having the higher load issue, what else they are running.
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04-23-2004, 06:13 PM #15Web Hosting Master
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Originally posted by 2Guns
And as far as Raintechs comment about RAM........ RAM has about zero to do with CS servers unless of course you dont have any. Get a Gig and you will have more than enough.
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04-23-2004, 06:39 PM #16Web Hosting Evangelist
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First of all CS doesnt even Support 55 players so I have no idea what a few people are talking about.
And a 26 Player server running on a P4 2.4 without alot of plugins or mods would be just fine.
As far as the ram issue.............
A CS server takes around 60-120 megs of ram on startup.
The Ram usage is different depending on maps and plugins.
If not watched it can continue to consume ram into the 300-600 Range. I have only seen this on servers that run for very long time without a restart or on servers with a memory leak.
Im currently running many servers with about 80 slots on each and with 1 Gig of ram. I have no problems.
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04-23-2004, 06:59 PM #17Aspiring Evangelist
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Originally posted by 2Guns
First of all CS doesnt even Support 55 players so I have no idea what a few people are talking about.
Like Mr. Sanders said, the best way to find out how many slots you can host on your machine is by just doing it. Pick up a P4 somewhere, and see how many slots you can host at your desired configuration. Other then that, there are just too many variables.Last edited by Rahil; 04-23-2004 at 07:09 PM.
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04-23-2004, 07:35 PM #18Junior Guru
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Originally posted by ChaosHosting
I run about 55 on a P4 2.4 with 512 RAM... a Dual Xeon should be able to handle much more
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04-23-2004, 08:57 PM #19Aspiring Evangelist
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Yea, 55 with 512 RAM is impossible.
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04-23-2004, 09:18 PM #20Web Hosting Evangelist
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And as far as Raintechs comment about RAM........ RAM has about zero to do with CS servers unless of course you dont have any. Get a Gig and you will have more than enough.
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04-23-2004, 09:43 PM #21Web Hosting Evangelist
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I wasnt looking for help. Ive been doing this for 3+ years and am well aware of what is required to run a very smooth game of CS.
That being said..........
I have no idea what OS, mods, plugins and hacks you are running on your servers, so with that in mind I have no idea what results you are getting.
I do however know what results Im getting.
Dual CPU AMD 2400+, 1 Gig Of ECC REG RAM, Ultra160 SCSI Hardrives. That is supporting 80 Slots lag free. It could do more but I like to keep the CPU usage under 70%.
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04-23-2004, 10:01 PM #22Web Hosting Master
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Originally posted by Rahil
Yea, 55 with 512 RAM is impossible.hm what should I put in my sig?
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04-23-2004, 10:27 PM #23Web Hosting Master
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For a 32 player game, it eats about 150MB or so of ram, it looks like RAM have not much to do with slots, unless you hit the limit and it start swapping. I'm not sure about the smaller games though.
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04-24-2004, 12:36 PM #24Web Hosting Master
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That is the craziest post about gaming i've ever seen. I answer quite a bit of gaming posts, and X-Gaming seems to know his stuff very well. RAM means everything when operating in the HLDS environment. In fact, a single processor machine could host over 100 slots depending on the size of every game server. 3 32 slots will crush it, but a bunch of 16 slots or something can hold 100 slots.
HLDS needs more CPU power not more ram.
I doubt ANY dual xeon could comfortably support 300 active game clients at a time.
So are you claiming that a single CPU machine can host 6 FULL public 16-man servers at the same time with no lag?
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04-24-2004, 07:41 PM #25Junior Guru Wannabe
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LOL.. It all depends on the map, the mods, etc.. where the players are.. how many they are..... the CPU usage increases almost exponentially once you get to a certain number of players... a 32 player server is BAD.. I would limit the max to 16 or 24 or something... also check out www.coloquest.com for chicago bandwidth for good pings for your game server