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03-30-2011, 12:27 AM #1Newbie
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Dedicated Server for Game Servers?
Hello,
I am looking into selling game servers for games such as Minecraft, Counterstrike, and Team Fortress 2. I have a low budget of $140 per month not including WHMCS or Tcadmin.
I have looked into server4you.com and burst.net and server4you.com seems to be the best price but I have heard a lot of bad reviews about them. Should I go with server4you or is there another company I should purchase from?
Also, starting out should I not even use a dedicated server and maybe go with a VPS?
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03-30-2011, 01:28 AM #2Disabled
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- Jul 2009
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If you want budget go with burst net or fdc servers. Server4you is not an established provider, and the prices seem a little too good to be true.
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03-30-2011, 01:48 AM #3Disabled
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- Feb 2011
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First you have to verify where is located the server to get a good ping for a gameserver. In the range of price you are looking for, you will find many providers with a large choice of servers.
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03-30-2011, 01:56 AM #4Newbie
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03-30-2011, 02:14 AM #5Web Hosting Master
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Minecraft uses an enormous amount of memory. If your serious about hosting it, you should be looking for a server with 8GB of memory.
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03-30-2011, 02:55 AM #6Junior Guru Wannabe
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Joseph Le
Ethelite Hosting
Affordable Xen VPS | Reliable cPanel Shared & Reseller Hosting
www.ethelitehosting.com
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03-30-2011, 04:06 AM #7Cable Director
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It might be a good thing to know where most of your possible customers are coming from and find a provider with good connectivity to them.
Low latency and lagfree servers are very important for gaming purposes, so make sure you don't 'save money' on the network» www.InstantDedicated.com - Online in no time
» Dedicated Servers in [EU] Netherlands + Belgium with DAILY support, also on weekends
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» 1G/10G/40G/100 Gbit ports available | 99,99% Network Uptime goal
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03-30-2011, 04:47 AM #8Junior Guru Wannabe
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So what is your target audience?
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03-30-2011, 06:01 AM #9Newbie
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- Mar 2011
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Actually, Minecraft only uses about 32 or less megabytes of RAM per player if you know how to optimize the java garbage collector. The only thing you really need is a good CPU.
My target audience is going to start with people I know from various online communities such as Steam.
I know quite a large amount of people looking for servers in Australia but I can't find any budget Australian dedicated servers.Last edited by Austen791; 03-30-2011 at 06:08 AM.
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03-30-2011, 06:06 AM #10Disabled
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03-30-2011, 06:08 AM #11Newbie
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03-30-2011, 08:45 AM #12Junior Guru
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CurlHost - Affordable VPS/Dedicated Servers!
Multiple Locations! We're right beside you!
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03-30-2011, 08:49 AM #13Newbie
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Better rent a dedicated server. Don't go for VPS.
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03-30-2011, 03:56 PM #14Newbie
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- Dec 2009
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I think he knows since this thread is in the Dedicated Server section
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03-30-2011, 04:15 PM #15Into the night
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but if he wants to section out the dedicated and turn it into a few vps for each "game server" than it would be best to avoid openvz it don't play with java well. singlehop was slow as hell and they had network issues when I played minecraft. the lag was really bad like 300-400 some or more ms.
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03-30-2011, 04:37 PM #16Junior Guru Wannabe
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Ninkynonk sorry to hear that your experience at SingleHop was not a good one. We have not had network interruptions for a very long time, so not really sure what it is that you were experiencing. Feel free to PM me and we can look into what might have transpired in your account/equipment, if you are interested.
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03-30-2011, 07:50 PM #17Newbie
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03-31-2011, 01:40 PM #18Disabled
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There extra ip is for 7.5$
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03-31-2011, 02:10 PM #19Newbie
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- Mar 2011
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Okay yea but, If I'm going to be selling servers using different ports is it that big of a deal?
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03-31-2011, 03:00 PM #20Web Hosting Evangelist
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- Aug 2008
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- Seattle, WA
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The big deal with game servers, as a few people have pointed out, is latency. I always recommend logging onto a few ISPs route servers and tracerouting to a potential host to see how good their connectivity is. What you want to see is a low ICMP latency differential between Comcast's network and the hosts' network. You also want to look for a low number of autonymous system traversals - if you have to go out of Comcast, through Level 3, into Cogent, through an IXP, and then into the host, you're going to see some fairly awful gameplay. But if you see the traceroute go from Comcast, into an IXP or a carrier, and then straight onto the host, that's a very promising sign.
Some route servers (connect via telnet):
Comcast - route-server.newyork.ny.ibone.comcast.net
ATT - route-server.ip.att.net
SBC - route-server.sbcglobal.net
For example, telnetting to Comcast's route server and tracerouting to Google...
route-server.newyork.ny.ibone>traceroute google.com
Translating "google.com"...domain server (68.87.64.164) (68.87.66.164)
Type escape sequence to abort.
Tracing the route to google.com (72.14.204.103)
1 te-1-4-0-6-102-cr01.newyork.ny.ibone.comcast.net (66.208.229.6) 0 msec 0 msec 0 msec
2 pos-1-2-0-0-pe01.111eighthave.ny.ibone.comcast.net (68.86.86.74) 4 msec 0 msec 0 msec
3 as15169-3.111eighthave.ny.ibone.comcast.net (75.149.230.194) 8 msec 8 msec 4 msec
4 209.85.255.68 [AS 15169] 8 msec 4 msec 8 msec
5 209.85.249.11 [AS 15169] 8 msec 8 msec 8 msec
6 66.249.94.54 [AS 15169] 8 msec
66.249.94.46 [AS 15169] 20 msec 12 msec
7 google.com (72.14.204.103) [AS 15169] 8 msec 8 msec 8 msec
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