Results 1 to 24 of 24
-
06-15-2010, 05:01 AM #1WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
How many game-servers can this server run?
Hello everybody,
I am about to buy this server box:
Intel Core 2 Quad Q8200(Quad core)
8 GB DDR2 800 Memory
250 GB SATA Hard Drive
5 IP Addresses (will buy more, since I will be selling the game-servers)
100 MBPS / 6,000 GB (3,000 IN and 3,000 OUT)
I want to know how many 32 slot (if possible, 500fps) Counter-Strike 1.6 servers can I run without lag?
I of course do not want to oversell, but do not want to buy another box when I have a lot of free space.
Tell me what you think.
Oh and by the way, my OS will be: centos 5.4Last edited by BLUEPEPSi; 06-15-2010 at 05:15 AM.
-
06-15-2010, 05:13 AM #2Web Hosting Master
- Join Date
- Mar 2008
- Location
- Suffolk, England.
- Posts
- 647
I'd say 9-10 would be a safe number
-
06-15-2010, 05:17 AM #3WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
-
06-15-2010, 05:19 AM #4Web Hosting Master
- Join Date
- Mar 2008
- Location
- Suffolk, England.
- Posts
- 647
-
06-15-2010, 05:22 AM #5WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
-
06-15-2010, 06:16 AM #6WHT Addict
- Join Date
- Apr 2010
- Location
- UK
- Posts
- 129
I beleive you are looking at about 250/300 slots for a server like that server, but remember if you have server with lots of mods that will be reduced due to RAM usage,
Its down to how many slots the server can serve, not how many servers it can run, you can run 100 32 man servers at 500fps but the problem is when they start to get full.
I suggest some testing when you get the server with as many people as possible to test it out.
You also do not need lots of IP's unless you want each customer to have a seperate IP, you can just specify a different port for each server, you could then sell a dedicated IP for their server at an additional cost.
Hope that helps
Regards
Rob█ BoltHosting.co.uk
█ Quality UK Hosting at Affordable Prices
█ 30 Day Money Back Guarantee | Auto Installer | Site Moving Service
█ Linux Shared Hosting | Dedicated Servers | Colocation | Domain Registration
-
06-15-2010, 05:04 PM #7WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
-
06-15-2010, 05:13 PM #8Web Hosting Master
- Join Date
- Oct 2006
- Location
- /usr/src/linux/
- Posts
- 700
I believe you can configure the cs-server to bind on a different port, so multiple servers can run on a single IP using different port numbers.
Be reasonable and save ipv4 addresses, they are running low.█ VPSnoc.com offers high quality Xen® OpenVZ & Windows® Virtual Private Servers at affordable prices.
█ 99.95% Uptime | 24/7/365 Support | Unmetered bandwidth.
█ Follow us: twitter.com/VPSnoc
-
06-15-2010, 05:16 PM #9WHT Addict
- Join Date
- Apr 2010
- Location
- UK
- Posts
- 129
Yes your right, you can configure each server to use a different port, meaning you can host as many servers as you like per IP, I personally think giving each customer a different IP is a waste of money as the OP will be paying for each IP, so increasing costs and decreasing profits. (just my opinion)
█ BoltHosting.co.uk
█ Quality UK Hosting at Affordable Prices
█ 30 Day Money Back Guarantee | Auto Installer | Site Moving Service
█ Linux Shared Hosting | Dedicated Servers | Colocation | Domain Registration
-
06-15-2010, 06:11 PM #10WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
-
06-15-2010, 08:33 PM #11Junior Guru
- Join Date
- Apr 2004
- Location
- Florida, USA
- Posts
- 186
No.. what he means is 100 32 man servers. If they're empty, they're not going to consume the same resources as if they were full. So you could run 100 32 man servers empty, but when they fill you'll find how many total slots (players) can be on at once with your setup.
-
06-15-2010, 09:35 PM #12WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
-
06-16-2010, 10:18 PM #13WHT Addict
- Join Date
- May 2010
- Location
- Wisconsin
- Posts
- 156
What do you mean you dont know one company that doesnt offer an ip address for each server. Thats a waste of ip blocks. Most companys just change the port number on each server i have to idea where you got the idea everyone gives out a unique ip to each customer.
-
06-17-2010, 03:35 AM #14Newbie
- Join Date
- Oct 2009
- Posts
- 14
Personally I wouldnt run more than about 250 slots. I would also use Debian and not CentOS. Will you be hosting a cpanel or anything from this box as well? I recommend not installing any apache/lighttpd/mysql stuff on it and ensure that the OS doesnt have it preloaded as well
-
06-17-2010, 03:42 AM #15WHT Addict
- Join Date
- Apr 2010
- Location
- UK
- Posts
- 129
I agree, not many GSP companies provide an IP per customer, I just searched through a few companies I know and not one of them provides an IP each. I am sure some of the smaller companies do but it will reduce your profits, the only reason I see to provide a personal IP per customer is if they are reselling the service.
Rob█ BoltHosting.co.uk
█ Quality UK Hosting at Affordable Prices
█ 30 Day Money Back Guarantee | Auto Installer | Site Moving Service
█ Linux Shared Hosting | Dedicated Servers | Colocation | Domain Registration
-
06-18-2010, 05:48 AM #16WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
-
06-26-2010, 09:41 PM #17Disabled
- Join Date
- Jun 2010
- Posts
- 12
-
06-29-2010, 11:13 AM #18New Member
- Join Date
- Jun 2010
- Posts
- 1
Where is it your buying that server from?
-
07-12-2010, 09:28 PM #19Junior Guru Wannabe
- Join Date
- Jun 2010
- Posts
- 86
Every game server that runs takes up atleast 250mb ram, so I think your theory is incorrect, the ram does not increase when more people join. The CPU usage and bandwidth requirement does, I believe. I would advise you to install webmin, this way you can thoroughly monitor how much 1 game server takes up of ram and CPU usage. However, when you're not using webmin I would advice to turn it off, just with the command "etc/webmin/stop" becuase webmin takes a little bit of ram up, and CPU.
-
07-12-2010, 10:03 PM #20New Member
- Join Date
- Jul 2010
- Posts
- 3
The more users would increase ram aswell, an empty server wouldn't use the same as a full one. Webmin is a waste of resources on a game server.
-
07-12-2010, 10:06 PM #21Junior Guru Wannabe
- Join Date
- Jun 2010
- Posts
- 86
I don't think more users does increase the ram to be hoenst, the game server is the game server, I can't see more ram being used with more players on the server, only bandwidth. And clearly I said to stop webmin when not using it, I was saying to use it to experiment how much usage one game server takes up. Like I said, I know it takes up RAM and CPU. Just stop it. Once stopped it takes up barely any disk space, if you're that worried about disk space then just remove it, it takes a few minutes to install and remove.
Last edited by chris102; 07-12-2010 at 10:09 PM.
-
07-12-2010, 10:09 PM #22WHT Addict
- Join Date
- Sep 2009
- Posts
- 144
Thanks for the responses guys.
-
08-12-2010, 11:43 AM #23Newbie
- Join Date
- Jul 2010
- Posts
- 8
I think 10-11 would be a safe number.
-
08-24-2010, 03:15 PM #24Temporarily Suspended
- Join Date
- Jul 2010
- Posts
- 9
I would say 7 is a good number, but then again it depends on how full each server is. If all of them are going to be full 24/7 then that could be a problem.
Similar Threads
-
How many game servers can I run on this?
By Soulwatcher1974 in forum Game ServersReplies: 17Last Post: 06-12-2010, 04:05 AM -
Way to run CS Game Servers
By sikkhost in forum Dedicated ServerReplies: 1Last Post: 09-20-2004, 01:58 AM -
How many CS game servers can this box run?
By VapoRub in forum Dedicated ServerReplies: 34Last Post: 10-31-2003, 12:23 AM