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mBit ??? Explainations?
Well, right now I have a server @ rackshack. Eventually, for my needs. I will need to have a private vlan (as to not use any of my "quota bandwidth", and to buy a couple of 1U servers (4 - 6 servers).
Now my question is, I know absolutely nothing about co-locations. I am currently in Alaska (hello AlaskaWolf:)), and need these servers "down south" (lower 49).
The server I have at rackshack is a 1TB a month, on a 933mhz cele. w/ a 10mbit NIC, I believe.
Where can I find information I need? I know 4 of these servers will need to have public IPs, and 1 or 2 will be private (no access to the public, only the other servers).
On these forums I see something like $45 per mBit.. how many 56K modems can use up 1 mbit at the same time? Sorry for comparing to modems but this game I'm hosting throttles the bandwidth to 56K per connection.
Also, thats just throughput, how much bandwidth per server per month? How much for rackspace, etc... where can I find all of this information I need to get started?
Any help would be wonderfull :)
-Shannara-
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1Mbit is 1024Kbits so it is the equivalent of just over 18 56K modems.
It might be easier if I was a little more clear on your end goal. You want 4 rackshack machines on a private network?
The easiest way to do this is just provide your own switch for the 4 machines. All machine - machine traffic will be kept between the machiunes and only outgoing - incoming traffic will count against your bandwidth usage.
Aaron
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I was thinking that too. After talking with Rackshack, they dont support such *shrugs* So I will have to move away from them eventually.
And they do not co-locate :) So they are definately out of the picture.
The end picture is roughly 6 servers sort of like the following configuration:
1. Web/mail server (public): connects to database server.
2. Database backend for web/mail/game server (Private): connected to by all servers.
3. Login server (public): connects to database, and all game servers.
4. Game Server 1 (public): connects to login server, database server, and npc server, and other game server(s).
5. Game Server 2 (public): ditto
6. NPC/Script Server (private): connects to two game servers & database server.
The above is the end configuration. Thus the reason for a private lan as well.
1mbit/$40 isnt bad I suppose, thats only a measly $400 for a 10mbit connection which is 180 clients at once. If i had that plugged into a switch then from the switch to my public servers everything would be excellent.
The only other costs not taken into account is the price for the actual bandwidth alloted per month, and price for rackspace :)
I hope the above clears up my situation for you.
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You probably won't use 10Mbit; even dedicated game servers use about 1.5-2Mbit at any given time. Unless you're running a file download site, you'd be hard-pressed to even fill up 2Mbit, let alone 10Mbit. (2Mbit = roughly 700GB of transfer.)
$40/Mbit is very low, and you won't get high-quality bandwidth for that. $75-$100/Mbit is more reasonable for anything but the worst bandwidth. If you're running game servers, you'll want quality bandwidth, not cheap bandwidth.
Feel free to PM or email me if you have questions, and I can help you find a colocation solution that meets your needs. Good luck! :)
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Ok, I will probably do that. And just for clarifications for anybody else who is reading this thread.. The game servers are the ones I am coding.
Right now, I have the server merged into one stand-alone server, database server, and website/email server, and bandwidth throttling turned off, I have not even used 1 gig for 3 days with at least 20 people on the game server. Mind you, this includes traffic for the web and email server.
The max we have ever had on the server was over 100 players. This is on a 933mhz cele. With little lag spikes here and there it wasn't too bad for a orpg. These spikes were due to the CPU usage :)
Thus the reason for me splitting up the server functions onto various boxes. Two game servers communicating with each other (almost like IRCDs), and with the server load balance the login server will do, should help with lag spikes.
I want to get faster cpus (of course), and want to hit close to 200 players per server. Will that not break the 1 - 2mbit limit?
I still need info about rackspace and bandwidth, etc. If anybody have any.
I'd figure I post in here so other people who may be looking for the same will find this info usefull.
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Are we talking about game servers like HLDS based? Or what games are we talking about here?
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Half Life Dedicated servers?
No, as mentioned before I code my server and client, not script :) This is purely an online rpg game. Not really fast paced as any FPSes.
This is just a single game :)
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Shannara, a little off topic but could you email me some screenshots of Mirage Online if you have any.
admin@thomascurrie.com
Could not see any on your website.
Regards,
Thomas Currie
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The new or the old? Right now the old version is just setting on my computer gathering dust. I am planning on releasing some screenies within a week, showing off the new engine and graphics.
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The new one if thats what will be used, (would not mind old screenshots either, hehe)
IF you could email me something that would be great.
Regards,
Thomas Currie
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Reason being? They will be posted on the website in a week :)
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Im interested... lol.
I enjoy online games.