View Full Version : How Many CS 1.6 Slots Can 2000 GB Hold?
7773737 02-22-2009, 10:52 PM Hi, i get 2000 GB of bandwidth from softlayer and i was wondering how many 250 FPS cs 1.6 slots can 2000 GB handle if they were utilized 24/7?
Pretend if it could hold 150 slots. That means 5 30 slot servers. This EXCLUDES File downloading
bdwarr6 02-23-2009, 12:43 AM Hi, i get 2000 GB of bandwidth from softlayer and i was wondering how many 250 FPS cs 1.6 slots can 2000 GB handle if they were utilized 24/7?
Pretend if it could hold 150 slots. That means 5 30 slot servers. This EXCLUDES File downloading
Bandwidth is the least of your concerns on a game servers, first check network latency, then figure out how much ram each slot takes, then figure out the average cpu usage per 30 man server then figure out what it can hold. Gaming is heavilyh based on those 3 factors, latency, ram, and cpu
The Universes 02-23-2009, 02:31 AM It depends on your sv_maxrate setting.
Check this wiki page:
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Server_Bandwidth_Calculation_for_Dummies
darkeden 02-23-2009, 07:42 AM well. I ran a cs server for awhile and if the owner has it record chat logs automaticly some days it can reach 500-700mb of bandwith on chatting alone.
whats your ram and cpu that would help decide more then anything
7773737 02-23-2009, 08:05 AM I posted this at the wrong section .
This is my CPU
Dual Quad Core Intel Xeon 5430 2.66 ghz
8 GB of DDR2 667 RAM
2 x 250GB SATAII 7,200RPM 32 MB Cache
2, 000 GB of bandwidth -> My main concern
I know that my CPU is beast enough to handle the CS 1.6 servers with ease, but i heard that in a month a 32 slot man server that is full can take 500 gb of bandwidth. Dont know if that includes file downloading. But i have a seperate hosting plan for that
Bandwidth is $100 per TB and i dont think it will go well with my budget
FrankLaszlo 02-23-2009, 08:27 AM It doesnt use very much bandwidth. I think I read somewhere that it uses around 6K/s per client. So that's roughly 500MB/day, per client, if they play 24/7. That works out to roughly 15GB/month. So you're looking at a max of 130 players that play all day everyday. I think you'll run out of RAM before you'll hit that.
As for your original estimation of 150 clients, you could easily do that if the hardware will support it. People do not play 24/7. ;)
7773737 02-23-2009, 05:05 PM Okay, so if i want to host MORE Servers, should i get the
SINGLE PROCESSOR Quad core Intel Xeon 5430 2.66 ghz
6 gb of ram
10 tb of bandwidth
OR DUAL QUAD CORE Intel Xeon 5430 2.66ghz
8 GB of ram
2 tb of bandwidth
By MORE, i mean at least 320 slots.
RS|John 02-23-2009, 05:39 PM with a single quad core i wouldnt expect to run more then 10-16 12 slot private servers (total - full or empty)
So the dual quad would definantly be your best option, and you arnt going to be able to reach 320 slots at full capacity 24/7 with either setup.
The first isnt powerfull enough, and the 2nd doesnt have nearly enough bandwidth or even ram for that matter for 320 slots. In my honest opinion 320 slots being full 24/7 should not be hosted on a single server anyways.
7773737 02-23-2009, 06:00 PM Well, why are servers so cheap then? $1 a slot. The dual quad core is $350, so i thought i could host 350 slots on it and the single quad core is $320. I thought CS servers arent that much bandwidth extensive.
After reading what Frank said, i calculated the bandwidth and i could only host 133 slots that were being used 24/7 a month. I dont think that i would host about 4 32 slot pubs for $350 a month
SamCD 02-23-2009, 06:09 PM Its all based on how ACTIVE your servers are.
Hosts rely on that their customers servers on average won't be used 24/7, that they won't be using all of their slots all the time. They can have some do that, but way not all.
7773737 02-23-2009, 06:22 PM So would the bandwidth of the dual quad core handle MORE than the CPU of the single quad core 5430? My company offering dual quad core said i can host at least 13 32 slot servers without my bandwidth going above the limit
IGXHost 02-23-2009, 06:37 PM That sounds about right. You're talking levels as if the server was being used to it's full extent 24/7. I don't see why it wouldn't be able to handle it.
Just make sure the CS server configs are run well and optimized to the best possible performance settings. Also, will any specific mods be running on any of these servers?
7773737 02-23-2009, 06:43 PM I know that the dual quad core is a beast, but its bandwidth that i am concerned of and i dont wanna pay $100 a month for 1 TB of bandwidth. Anyone know how i can optimize the game server to have a steady lag-less gameplay using little bandwidth?
RS|John 02-23-2009, 07:47 PM the reason i said it would not be able to handle it is because you layed out a 100% utalization scenario. In reality you will most likely have less then 15-20% utilization during most hours and probably no more then 40-50% during peek. The dual quad core is your best bet, 2TB is plenty of bw for 280-320 slots assuming the standard 20% utilzation.
Also you talked about $1/slot companies. You have to realize companies like gameservers.com pay way less then $350/mo for a dual quad considering they own several gbps line direct from data providers and are a huge huge company with millions of dollars in revenue a year. Any other company that sells for that cheap and isn't backed up by gameservers, velocity, ect... wont be around 6 months from now so don't compare yourself to them =D
7773737 02-23-2009, 08:22 PM At this rate i knwo for sure that my servers will be at LEAST 50% utilized. at least 100 slots are utilized 90% of the time in the next 2-3 months
Z5-Karl 02-26-2009, 12:50 AM Bandwidth Usage:
http://www.cstrike-planet.com/images/tutorial/i1-1.jpg
This may answer your bandwidth question. This is fairly accurate depending on your server settings. Obviously if you have a higher or lower tick-rate this will be reflected in the bandwidth and CPU usage of the server.
CPU Usage:
http://www.cstrike-planet.com/images/tutorial/i1-2.jpg
WireStamp 02-27-2009, 01:36 PM Hmm its been a while, but back in the day before the dual cores were out, we ran at the time the dual xeon 3.06's w/ 2TB BW and 4 GB (at the time that was alot of ram)
We safley got away with 14, 12 slot provates
or
120 Public slots.
On the public, the BW usage was abut 600-700 on our most used used server.
And it was only that much because the guy renting it ran a large community with 2 very popular 32 slot pubs running on it that were full most of the time.
you will still run out of reasorces b4 you run out of BW.
7773737 02-27-2009, 07:38 PM Well, im scared of the bandwidth atm. I doubt that the CPU will die out before the bandwidth will.
Creed3020 03-02-2009, 10:08 AM Bandwidth Usage:
http://www.cstrike-planet.com/images/tutorial/i1-1.jpg
This may answer your bandwidth question. This is fairly accurate depending on your server settings. Obviously if you have a higher or lower tick-rate this will be reflected in the bandwidth and CPU usage of the server.
CPU Usage:
http://www.cstrike-planet.com/images/tutorial/i1-2.jpg
The bandwidth usage graph you posted seems accurate but the memory usage does not seem accurate whatsoever. For starters you labeled it as CPU when it is measuring RAM. Those memory estimates make me laugh. I've run a very busy CS:CZ server for years and the most it as used in the last 30 days is 200MB when full. According to this graph from nowhere, I should have been using more than 1GB. NOBODY would be selling CS1.6 servers if they used as much memory as that graph indicates.
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