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View Full Version : Clan CS Server - How much server resources?


INurv
05-09-2002, 07:08 PM
Hi -

I will be purchasing a server soon (either from rackshack or webreseller) and we are starting a local CS clan. I was wondering how much resources (as far as CPU, mem, and bandwidth) a 14-16 person CS server would be. It would be completely dormant during work/school hours, and active (almost full) around 6-10 each night. What i'm trying to get across is.. This won't be a full CS server, it will just be a place for our clan and other random people to play. Also, is there any way of limiting the resources (CPU, mem, bandwidth) so that it doesnt affect the server (mainly webhosting customers).. I'd like hlds to be a low-key as possible without sacrificing pings, etc.

Thanks for any information you may have,
Ben Hughes

WALoeIII
05-09-2002, 07:47 PM
I host gameservers off webreseller.net's servers. A p3 1ghz with 512 ram can support alot. 1 CS server with 13/16 people on it was using 5% of cpu and 10% of RAM. So RAM is biggest hit, and least important for static webpage serving.

The server has statsme, csguard, and admin mod all running, and being abused by the kids doing it.

I suggest you checkout halfd.org for a cool restart script.

bacid
05-10-2002, 04:04 AM
how is the cogent bandwidth for hosting CS servers? are the pings and latency within an "acceptable" range?

Please let me know what kind of ping times you usually see from USA/CDN ppl.

Thanks

jbourke
05-10-2002, 10:51 AM
I don't recommend rackshack for game servers. I have run several gameservers and the ones I ran at rackshack had high pings.

I have a couple machines at a colocation facility (affordablecolo.com) and I am in the process of moving everything over to that company. I get pings in the teens or 20s within the same area (Dallas) and even when I go to New York I can still get pings in the 50s.

A busy CS server consumes a lot of resources. Most CS servers aren't busy, but if you put them on a high speed network like I have then they get much busier because everyone wants to play on a low ping system.

Jim

porcupine
05-10-2002, 10:58 AM
Originally posted by bacid
how is the cogent bandwidth for hosting CS servers? are the pings and latency within an "acceptable" range?

Please let me know what kind of ping times you usually see from USA/CDN ppl.

Thanks

CS Servers have a very high tolerance for latency. If you've ever played Quake 3 over a cable modem, you've noticed the terrible latency issues that the Q3 engine has because of the way in which it deals with the latency. I've seen people on dialup for CS and the game has still been 'playable' with 100ms+ ping times, with minimal negative effects as a result. I would recommend you run some tests (connect to slower servers, see how it reacts), but i should think most cogent connections would be more then sufficient to handle this.

acidHL
05-10-2002, 01:01 PM
Originally posted by porcupine


CS Servers have a very high tolerance for latency. If you've ever played Quake 3 over a cable modem, you've noticed the terrible latency issues that the Q3 engine has because of the way in which it deals with the latency. I've seen people on dialup for CS and the game has still been 'playable' with 100ms+ ping times, with minimal negative effects as a result. I would recommend you run some tests (connect to slower servers, see how it reacts), but i should think most cogent connections would be more then sufficient to handle this.

Thats due to the half-life multiplay netcode.
The HL netcode compensates for latency by predicting shots and movments, sometimes this can fail though and you end up with people managing to shoot round corners :P but this rarely happens in later versions!

utadmin
05-10-2002, 01:42 PM
Originally posted by acidHL


Thats due to the half-life multiplay netcode.
The HL netcode compensates for latency by predicting shots and movments, sometimes this can fail though and you end up with people managing to shoot round corners :P but this rarely happens in later versions!

I guess thats how they made the cheats :confused: :angry:

I get shot in the head now 99% of the time :bawling:

Hackers :angry:

I still own most of them though .. except the damn AWP / Wallhackers / Aimbot / Speedhacksers :eek:

acidHL
05-10-2002, 06:42 PM
Just got off a game of CS :)

http://www.acidhl.co.uk/desk/kickass.jpg :)

Nedani
05-11-2002, 05:57 PM
I played 2 weeks with 500ms. Weird!

if you have 100-150 ms everything is working fine.

Mxhub
05-12-2002, 01:41 AM
I get shot in the head now 99% of the time

:D :D :D :D :D :D :D

apollo
05-13-2002, 10:31 AM
I run a busy CS server on HP LP1000r, 1.26Ghz, 512MB RAM, 18GB U160 10K RPM drive. When there are 20 players, server CPU is idle at 99% atleast, RAM Usage near 250...350MB, server has 100Mbps uplink. Running RH 7.2

WALoeIII
05-13-2002, 08:36 PM
Affordablecolo is incredible if you can afford it. I was playing on splashhost.com's systems and was getting incredible pings.

Hardware is not an issue at all. Remeber HL is a 1999ish game so they didn't have 1ghz+ chips. It runs happy on a p3 500.

Webreseller.net has good pings in the north east/east coast.
Affordablecolo has good pings everywhere....but its expensive.